![cry engine crazy bump cry engine crazy bump](http://mischelschmitt.weebly.com/uploads/1/1/7/5/11752674/2825134.jpg)
Well, I tried playing around with some March 2011 UDK editor stuff tonight, like turning on the DX11 rendering and attempting to get anti-aliasing. If a high profile developer were to switch over to Crytek for a future game, this might open the door for other studios, but no one is willing to jump in yet. This is mostly because of the lack of console support, which is the major addition to CryEngine 3. Sure Crytek has built games with it, but there really hasn't been a AAA game developed on Crytek by someone other than Crytek.
![cry engine crazy bump cry engine crazy bump](https://carbonmade-media.accelerator.net/21409707;640x291.jpeg)
If Crytek were to open a North America office to handle support, this might change.Īlso many developers/publishers aren't willing to use Crytek because they view it as unproven. The vast majority of the companies using Unreal for console games are located in North America, so the support ticket time is very low, as well as the UDN community had tons of solutions if Epic doesn't get back to you rapidly.ĬryEngine isn't proven and it doesn't have the support established like Epic does for Unreal.
![cry engine crazy bump cry engine crazy bump](https://media.moddb.com/images/mods/1/16/15733/previewfc2010_02.jpg)
Really everyone (accept for a couple smart people) are ignoring the major problem why Unreal is widely used over CryEngine. Click to expand.almost everything you listed is a content problem, not an renderer (engine) problem.